Skip to content

Mobile and web technologies

New technologies in everyday accessibility

  • Home
  • Mobile technologies
  • Web technologies
  • Contact
  • Home
  • 2022
  • July
  • 7
  • COVID-19 pushed a lot of entertainers to VR. Now VR events are infiltrating the real world

COVID-19 pushed a lot of entertainers to VR. Now VR events are infiltrating the real world

Posted on 07.07.2022By MobiletechNo Comments on COVID-19 pushed a lot of entertainers to VR. Now VR events are infiltrating the real world
Web technologies

It’s 10:30 p.m. on a Friday night in Ellicott City, Maryland and I’m in the mood for some comedy. The Ellicott Silly festival is in town and there are local comics all over the town entertaining people from all over the state. But at the Wine Bin down the street, projected on a 130-inch screen on the side of the parking lot, there’s a comic in Los Angeles leaving a crowd of people in stitches. These people aren’t watching a video of the physical comic, but instead the avatar of that comic rendered in the popular Microsoft-owned VR app AltSpace. 

COVID-19 continues to disrupt the entertainment industry, forcing local performers to find alternatives to their standard venues. While many flocked to Zoom, others found VR apps offered a better way to engage with a live audience. And with many cities across the US supporting a return to live events, performers are looking for ways to incorporate these virtual audiences into the real world performances. 

Like many performers over the last two years, comedian Tommy Sinbazo does not like performing over Zoom. “Everyone is in these little boxes, and it’s impossible to see body language or mood. There’s no mood to read, no way to interact,” Sinbazo explained. And he’s right, most Zoom performances force everyone to mute, so the performer gets no live reaction from the crowd outside of what’s visible in the small grid of people on what is usually a small laptop screen a few feet away. It’s a silent space, the opposite of what many performers need to shine. 

Many found Zoom to be a necessary evil, especially if you wanted to reach a crowd of hundreds or more at a time, but there have been other options available from well before COVID-19. VR performances are nothing new, for years there have been efforts to make it fun to put on a headset and watch a boxing match or a live concert as though you were sitting in the audience. While those one-off spectacles get headlines, there have been weekly performances in VR apps for just as long. The AltSpaceVR channel created by comedian Kyle Render called Failed to Render is one such venue, opening weekly for attendees to come in and see comedians from all over the world. 

Failed to Render club

Inside the Failed to Render comedy club in AltSpaceVR.


Failed to Render

“In many ways, it feels just like a normal comedy club,” said Sinbazo. “There’s a green room all of the comics sit in, and when they’re called out on stage you move your avatar out to the floor and do your thing.” The room from the perspective of the attendee is just like a club as well. You pick a spot for your avatar, and watch performers on the stage in front of you. 

When a performer is on stage I could both hear them and respond when asked questions as part of the performance. The performer hears the laughter in nearly real-time, and because it’s AltSpace there’s an applause emoji you can use if you can’t afford to cheer and shout. As Sinbazo explained in my call with him, a lot of people are entering these VR comedy clubs in their homes at 10 p.m. or later and as a result tend to whisper and giggle quietly. Because VR headset microphones are pretty good, a lot of these headsets are still audible for the performer. 

A year into a pandemic with your only regular performances happening over VR means lots of artists now have new audiences. Like the performers, everyone who shows up at Failed to Render comes from all over. If they find a performer they like, it’s easy to find them on social media. For comedians and musicians used to largely only performing locally, having two essentially separate audiences now is a new situation to be in. When Maryland started allowing safe performances in-person again, an opportunity presented itself to bring real-world and VR audiences together to enjoy the Failed to Render performers.

VR Comedy

Russell Holly/CNET

The setup for this hybrid VR comedy show was understandably confusing to in-person audiences at first. In a town with live comedy performances happening outside on every other street, this parking lot with a projector and a massive screen didn’t look like the other events of the evening at all. 

Being a Maryland local and a regular performer at Failed to Render, Tommy took over as the host for the evening and explained the situation to everyone. When he was talking to both audiences as the host, Tommy would put his Quest 2 on and grab a microphone. His VR avatar would take center stage, while the microphone would amplify his voice for the in-person audience to hear. 

Tommy would invite a fellow comic on stage, and then take the headset off to enjoy the performance with the in-person crowd. The laptop connected to the projector acted as the camera in the VR comedy club, allowing everyone in the audience to see the performances the same way the folks in VR would. 

It didn’t take long for both audiences to warm up to this hybrid experience. By 10 minutes in, in fact, you wouldn’t know this was the first time everyone involved had done something like this. The performers were able to interact with both the VR crowd and the real-world crowd with relative ease, and the audience roared with laughter as each of these funny people did their thing. By the time the second-to-last performer took the stage, this admittedly odd parking lot performance genuinely felt like a comedy club. Even the one technical failure, the battery on the Quest dying with the last performance, was brushed off as the same kind of glitch you’d see on a sound board anywhere else. 

This may have been the first hybrid VR comedy show I’ve ever been to, and in fact most people have ever been to, but it won’t be the last by any means. While a lot of the VR world is embroiled in a conversation about the future of the Metaverse and what it will mean to bring our physical selves into the digital world, I love this focus on showing real-world audiences what it’s like to experience art in a digital space without yet asking them all to put a headset on. And, perhaps more important, it’s great to know the line between a digital and physical performance doesn’t have to exist in every situation.

Read more: Horizon Worlds, Meta’s biggest metaverse app, opens to the public

Post navigation

❮ Previous Post: Get $43 off arguably the best 360 action cam
Next Post: Walmart’s $199 Oculus Quest 2 deal is still available ❯

You may also like

Web technologies
HP Labor Day sale: Big discounts on laptops, desktops, monitors and more
21.07.2022
Web technologies
Porsche Design Acer Book RS review: Sports car on the outside, sedan under the hood
12.08.2022
Web technologies
Up your home-office game and save 40% on this Bluetooth wireless speakerphone and charging station
11.07.2022
Web technologies
MacOS Ventura: Apple Gave the Mac Some Long-Overdue Features
08.06.2022

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Fresh Records

  • iPhone 15 vs iPhone 11: how do four years of iPhone evolution look like?
  • iPhone 15 vs iPhone 12: might be time for an upgrade
  • iPhone 15 Pro Max vs Galaxy S21 Ultra: Can an aging Samsung flagship still be competitive?
  • iPhone 15 Pro vs Samsung Galaxy Z Flip 5: to flip or not to flip?
  • iPhone 15 Pro Max vs OnePlus 11: Does the Android juggernaut stand a chance?

Fresh Comments

No comments to show.

Archives

  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022

Headings

  • Mobile technologies
  • Web technologies

Copyright © 2023 Mobile and web technologies.

Theme: Oceanly News by ScriptsTown

We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
Cookie SettingsAccept All
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT