, but there’s a game heading to the Switch this year that could be a great substitute. Replace ink with dodgeballs, and you’ve got Knockout City. I’ve already played a few rounds, and it holds up. Even better, it’s cross-platform including PC.
The premise of Knockout City looks simple, and familiar. Teams of players running around a skatepunk-ish futuristic city, launching things at each other to get the win. Except here, the things are dodgeballs. Knockout City’s style is a lot like the old Sega game Jet Grind Radio, or Splatoon. ’90s-ish splatter, cartoon vibes.
It’s only the second game from Velan Studios, an upstate New York developer that also created the AR-enabled RC cargame with Nintendo last fall. There’s no AR or strange new tech here, but Velan’s team says it built a whole new engine to reduce game lag and enable balls to be thrown and caught in team matches.
The basic twist here is that balls can be caught and launched back at other players. Or you can become a ball yourself and have others throw you. I got to try a few rounds via a PC beta that’s available in closed demo this upcoming weekend, ahead of a planned May 21 launch.
I just know it was fun. More interestingly, it seems to have captured that Nintendo feel… but in an EA game for PC,and , Xbox One and , and , with cross-play between all so you can play with people on any platform.
There will be nine-week seasons, too, sort of like Fortnite. But the game will be $20 with no planned in-game micro-transactions, which also sounds refreshing. Now that we know that, this feels like a very solid stand-in.
Online games with friends have taken on a new meaning now thatfor a year. I appreciate games that don’t cost a lot, and that my kids can play online with friends. In that sense, Knockout City looks great so far. My kids loved it even more.